
+ description: 'This is an example parameter. Under the parameters property, you can list all the parameters that will be interactive via the editor: import from 'dicebox/conf' If you want to add parameters which you'll be able to set via the editor, head over to your file. If you wish to define it, you can use the information in the file: Adding Plugin Parameters to the Editor One of the perks of RMMV plugins is the fact that you can integrate with the editor, so you can interact with it via the RMMV editor GUI. Configuring How Your Plugin Looks In The Editor Once this file is generated, you can put it in your game's JS/plugins directory, and then add and configure it using the RMMV editor interface. In order to build your project, run npm run build.
#In the dicebox code

That is obviously an advantage to you, so try to do it when you can. (You can still use the same dice for a different move.) However, if your move ends by landing on a single piece of your opponents, then you stay there, and the opponent's counter gets sent home. They stack into a neat pile! If your move would end by landing on a group of your opponents counters (more than one) then you are blocked and can't do that move. You can have as many of your own counters on one square as you wish. Both White and Black go the same way round the board, counter-clockwise.

Then click on the dicebox again for White's go. Choose a second dice, and counter, then the third. You don't need a special number to start. When you have chosen a dice and counter, the computer will move it for you.


Later on, you can choose one of the counters on the board, if you wish. At first, of course, it will be a counter stacked up before the start. Then click on a counter that you want to move. Click on one of them to show which you're going to use first. Click on the dicebox to shake and throw the dice. The aim is to get your 15 counters along the bottom of the board and back across the top.īlack starts.
